little catastrophesA SMALL EXPERIMENT IN CAUSE & OOPS.

NO GOAL. NO SCORE. QUESTIONABLE JUDGMENT.

Make a little mess.

Pour a river. Grow a forest.
See what happens next.

WORLD IN PROGRESS
Your browser needs canvas to show the world. The field guide explains the materials and their interactions.
A perfectly nice place. For now.
3

Water finds the low ground. Wakes seeds. Puts out fire.

Pick something. Touch the world.

Hands on a keyboard? Tab into the world. Arrows move · Space adds · 1–6 picks a material · P pauses.

Try pouring water onto the floating ledge. Gravity will take it from there.

THREE PERFECTLY REASONABLE BAD IDEAS

Nothing here is permanent.Neither is your good behavior. ✳

A FIELD GUIDE TO SMALL DISASTERS

Simple rules.
Messy consequences.

Seeds need a solid surface and water touching one side. They sprout into plants, which fire can burn. Water extinguishes fire and turns into steam. Sand and stone never burn.

This is a playful cellular simulation, not accurate geology or fire science. Each tiny square follows local rules. The interesting part is what they do together.

Undo restores the whole world before your last gesture and pauses it. Up to 12 gestures are kept in memory. Switching scenes and making rain can also be undone. The world lasts for this visit; save a picture if you want a souvenir.

Reduced motion starts the world paused. Step advances it one frame at a time. Hiding the tab pauses it too. No accounts, tracking, or external runtime services.

CURRENT CONDITIONS

A census of
the chaos.

A snapshot taken when this report opened. The world is paused while a dialog is open.